Encode::Locale - Determine the locale encoding |
Encode::Locale - Determine the locale encoding
use Encode::Locale; use Encode;
$string = decode(locale => $bytes); $bytes = encode(locale => $string);
if (-t) { binmode(STDIN, ":encoding(console_in)"); binmode(STDOUT, ":encoding(console_out)"); binmode(STDERR, ":encoding(console_out)"); }
# Processing file names passed in as arguments my $uni_filename = decode(locale => $ARGV[0]); open(my $fh, "<", encode(locale_fs => $uni_filename)) || die "Can't open '$uni_filename': $!"; binmode($fh, ":encoding(locale)"); ...
In many applications it's wise to let Perl use Unicode for the strings it processes. Most of the interfaces Perl has to the outside world are still byte based. Programs therefore need to decode byte strings that enter the program from the outside and encode them again on the way out.
The POSIX locale system is used to specify both the language conventions
requested by the user and the preferred character set to consume and
output. The Encode::Locale
module looks up the charset and encoding (called
a CODESET in the locale jargon) and arranges for the the Encode manpage module to know
this encoding under the name ``locale''. It means bytes obtained from the
environment can be converted to Unicode strings by calling <
Encode::encode(locale =
$bytes) >> and converted back again with <
Encode::decode(locale =
$string) >>.
Where file systems interfaces pass file names in and out of the program we also need care. The trend is for operating systems to use a fixed file encoding that don't actually depend on the locale; and this module determines the most appropriate encoding for file names. The the Encode manpage module will know this encoding under the name ``locale_fs''. For traditional Unix systems this will be an alias to the same encoding as ``locale''.
For programs running in a terminal window (called a ``Console'' on some systems)
the ``locale'' encoding is usually a good choice for what to expect as input and
output. Some systems allows us to query the encoding set for the terminal and
Encode::Locale
will do that if available and make these encodings known
under the Encode
aliases ``console_in'' and ``console_out''. For systems where
we can't determine the terminal encoding these will be aliased as the same
encoding as ``locale''. The advice is to use ``console_in'' for input known to
come from the terminal and ``console_out'' for output to the terminal.
In addition to arranging for various Encode aliases the following functions and variables are provided:
@ARGV
array) in-place.
The function will by default replace characters that can't be decoded by ``\x{FFFD}'', the Unicode replacement character.
Any argument provided is passed as CHECK to underlying Encode::decode() call.
Pass the value Encode::FB_CROAK
to have the decoding croak if not all the
command line arguments can be decoded. See Handling Malformed Data in the Encode manpage
for details on other options for CHECK.
undef
as $uni_value deletes the
environment variable named $uni_key.
The returned value will have the characters that can't be decoded replaced by ``\x{FFFD}'', the Unicode replacement character.
There is no interface to request alternative CHECK behavior as for decode_argv(). If you need that you need to call encode/decode yourself. For example:
my $key = Encode::encode(locale => $uni_key, Encode::FB_CROAK); my $uni_value = Encode::decode(locale => $ENV{$key}, Encode::FB_CROAK);
This function will croak if the determined encoding isn't recognized by the Encode module.
With argument force $ENCODING_... variables to set to the given value.
This table summarizes the mapping of the encodings set up
by the Encode::Locale
module:
Encode | | | Alias | Windows | Mac OS X | POSIX ------------+---------+--------------+------------ locale | ANSI | nl_langinfo | nl_langinfo locale_fs | ANSI | UTF-8 | nl_langinfo console_in | OEM | nl_langinfo | nl_langinfo console_out | OEM | nl_langinfo | nl_langinfo
Windows has basically 2 sets of APIs. A wide API (based on passing UTF-16 strings) and a byte based API based a character set called ANSI. The regular Perl interfaces to the OS currently only uses the ANSI APIs. Unfortunately ANSI is not a single character set.
The encoding that corresponds to ANSI varies between different editions of Windows. For many western editions of Windows ANSI corresponds to CP-1252 which is a character set similar to ISO-8859-1. Conceptually the ANSI character set is a similar concept to the POSIX locale CODESET so this module figures out what the ANSI code page is and make this available as $ENCODING_LOCALE and the ``locale'' Encoding alias.
Windows systems also operate with another byte based character set. It's called the OEM code page. This is the encoding that the Console takes as input and output. It's common for the OEM code page to differ from the ANSI code page.
On Mac OS X the file system encoding is always UTF-8 while the locale can otherwise be set up as normal for POSIX systems.
File names on Mac OS X will at the OS-level be converted to NFD-form. A file created by passing a NFC-filename will come in NFD-form from readdir(). See the Unicode::Normalize manpage for details of NFD/NFC.
Actually, Apple does not follow the Unicode NFD standard since not all character ranges are decomposed. The claim is that this avoids problems with round trip conversions from old Mac text encodings. See the Encode::UTF8Mac manpage for details.
File systems might vary in what encoding is to be used for filenames. Since this module has no way to actually figure out what the is correct it goes with the best guess which is to assume filenames are encoding according to the current locale. Users are advised to always specify UTF-8 as the locale charset.
the I18N::Langinfo manpage, the Encode manpage, the Term::Encoding manpage
Copyright 2010 Gisle Aas <gisle@aas.no>.
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
Encode::Locale - Determine the locale encoding |