Win32::IPC - Base class for Win32 synchronization objects |
Win32::IPC - Base class for Win32 synchronization objects
This document describes version 1.11 of Win32::IPC, released November 15, 2014 as part of Win32-IPC version 1.11.
use Win32::Event 1.00 qw(wait_any); #Create objects.
wait_any(@ListOfObjects, $timeout);
This module is loaded by the other Win32 synchronization modules. You shouldn't need to load it yourself. It supplies the wait functions to those modules.
The synchronization modules are the Win32::ChangeNotify manpage, the Win32::Event manpage, the Win32::Mutex manpage, & the Win32::Semaphore manpage.
In addition, you can use wait_any
and wait_all
with
the Win32::Console manpage and the Win32::Process manpage objects. (However, those
modules do not export the wait functions; you must load one of the
synchronization modules (or just Win32::IPC)).
Win32::IPC supplies one method to all synchronization objects.
wait([$timeout])
$obj
to become signalled. $timeout
is the maximum time
to wait (in milliseconds). If $timeout
is omitted or undef
,
waits forever. If $timeout
is 0, returns immediately.
Returns:
+1 The object is signalled -1 The object is an abandoned mutex 0 Timed out undef An error occurred (check C<$^E> for details)
@objects
to become signalled.
$timeout
is the maximum time to wait (in milliseconds). If
$timeout
is omitted or undef
, waits forever. If $timeout
is
0, returns immediately.
The return value indicates which object ended the wait:
+N $object[N-1] is signalled -N $object[N-1] is an abandoned mutex 0 Timed out undef An error occurred (check C<$^E> for details)
If more than one object became signalled, the one with the lowest index is used.
wait_any
, but it waits for all the @objects
to become signalled. The return value indicates the last object to
become signalled, and is negative if at least one of the @objects
is an abandoned mutex.
Win32::IPC still supports the ActiveWare syntax, but its use is deprecated.
$timeout
argument
(or pass undef
) instead.
INFINITE
is only mildly deprecated. If you have a good use for it,
feel free to continue to use it. That is, $object->wait(INFINITE)
is pointless, but $object->wait($timeout)
(where $timeout
may or may not equal INFINITE
) may make sense.
WaitForMultipleObjects
erases @objects
!
Use wait_all
or wait_any
instead.
Wait($timeout)
not $obj->wait($timeout)
.
The wait_any
and wait_all
functions support two kinds of
objects. Objects derived from Win32::IPC
are expected to consist
of a reference to a scalar containing the Win32 HANDLE as an IV.
Other objects (for which UNIVERSAL::isa($object, "Win32::IPC")
is
false), are expected to implement a get_Win32_IPC_HANDLE
method.
When called in scalar context with no arguments, this method should
return a Win32 HANDLE (as an IV) suitable for passing to the Win32
WaitForMultipleObjects API function.
None.
Win32::IPC requires no configuration files or environment variables.
It runs under 32-bit or 64-bit Microsoft Windows, either natively or under Cygwin.
None.
Prior to version 1.06, the Win32 IPC modules treated undef
values
differently. In version 1.06 and later, passing undef
as the value
of an optional parameter is the same as omitting that parameter. In
previous versions, undef
was interpreted as either the empty string
or 0 (along with a warning about ``Use of uninitialized value...'').
If your program uses signal handlers (installed using %SIG
), and a
handled signal arrives while the program is in one of the IPC wait
functions (wait
, wait_any
, or wait_all
), the signal handler
will not be executed until the wait ends. For instance, this means
you can't interrupt a wait with Control-C if you have installed a
$SIG{INT}
handler.
The root cause of this is that Perl defers running the signal handler until the Perl interpreter is in a safe state. See Deferred Signals (Safe Signals) in the perlipc manpage. I don't know of any proper solution to this; if you do, please let me know.
One possible workaround is to use threads, and do the wait in a secondary thread while the main thread continues to handle signals. The main thread could signal the secondary thread using a the Win32::Event manpage object.
Another workaround is to use a relatively short timeout. You can retry the wait as needed. Each timeout gives any queued-up signal handlers a chance to run.
Christopher J. Madsen <perl AT cjmweb.net>
Please report any bugs or feature requests
to <bug-Win32-IPC AT rt.cpan.org>
or through the web interface at
http://rt.cpan.org/Public/Bug/Report.html.
You can follow or contribute to Win32-IPC's development at https://github.com/madsen/win32-ipc.
Loosely based on the original module by ActiveWare Internet Corp., http://www.ActiveState.com
Copyright 1998-2014 Christopher J. Madsen
Created: 3 Feb 1998 from the ActiveWare version (c) 1995 Microsoft Corporation. All rights reserved. Developed by ActiveWare Internet Corp., http://www.ActiveState.com
Other modifications (c) 1997 by Gurusamy Sarathy <gsar AT cpan.org>
This module is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself.
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Win32::IPC - Base class for Win32 synchronization objects |