Just because your code runs on UNIX does not mean that it will run unmodified on Windows. In our experience, your code may really have a latent bug (or non-portable code) which simply does not manifest on UNIX. To debug such situations:
- Build your code with
-g to enable debugging symbols.
- Either run
msdev <executable>.exe (devenv in VC++ .NET),
- Set the "stop always" state for the Access Violation exception in the Debug/Exceptions menu.
- Or,
- Set
NUT_DEFAULT_WIN32_FAULT=1 in the environment.
- Set
SIGSEGV to SIG_DFL .
- On a segmentation violation, a pop-up dialog box will let you launch the debugger at the location of the fault.
See the Debugging the Application section of the Developing Cross-Platform Solutions chapter of the UNIX to Windows Porting Guide for more details about debugging applications. |